

Nearby upgraded sugar farms (up to +30) or cattle ranches/factory farms (up to +20).
Tropico 5 teamsters tv#
upgraded TV Station (TNT Music Television), each nearby up to +20 (for a total of +60 if you build 3).(Vehicle Factory, Steel Mill, Electronics Factory) upgraded Waste Treatment Plant (up to +40).(Jewerly Workshop) other Jewerly workshops nearby (up to +50), note that those do not have to be staffed.Ecology consitution options (-20 with Zero Emissions, +10 with Economy First).(High Schools) Nearby upgraded Museum +25 (up to +50).(Circus) Nearby Llama Farms or Factory farms (up to +15).(Tavern, Restaurant, Nightclub) nearby upgraded Rum Distillery (up to +20).(Stadium) other nearby Stadiums +30 (up to +60).

Since money is vital for success, it's important to build a strong economy early on - all those building will carry over to the next era, and serve as your backbone on the island.
Tropico 5 teamsters Patch#
I recommend focusing on farms and ranches I prefer to build different types as you can take advantage of different deals (and diffrent industry) later on, as well as fuitfilling food diversity quite easily (and getting to 100 statisfaction easily).Īs for the placement look for a patch of land that can serve as many types of farms decently (at least yellow, preferablely dark green), try to place 2-3 Sugar farms and 2-3 Cattle Ranches centrally and other farms around them other type of ranches can be placed whereever you have suitable terrain. The reason for placing sugar and cattle ranches rather central is that with the upgrades they'll provide extra effiency for other farm buildings, essentially boosting them by up to 50. To maximize your economy and exports I suggest buildings one or two extra docks, and extra teamsters. You should also initiate the most profitable traderoutes, but I suggest not to anger the king too much (so often a +5 route may actually be favorable over a -10 route) Also put docks, construction offices and teamsters at maximum budget to ensure they are always fully staffed and working properly. To get a more steady income you can also issue Paid Food once you've enough groceries for your current population or build some entertainment buildings. I suggest to avoid mines, as they tend to deplete rather quickly and you need them in the later eras (so you can avoid imports). If you need them for a task, build them and do the exports, then just fire the workers (and stop it from hiring new ones).
